game_configuration.h

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00001 
00014 #ifndef _GAME_CONFIGURATION_H_
00015 #define _GAME_CONFIGURATION_H_
00016 
00017 #include <string>
00018 
00019 #include "difficulty_settings.h"
00020 
00029 class GameConfiguration
00030 {
00031         public:
00032 
00034                 std::string environmentTypeId;
00035 
00037                 std::string avatarTypeId;
00038 
00040                 std::string playBoxGraphicsTypeId;
00041 
00043                 std::string playBoxPhysicsTypeId;
00044 
00046                 DifficultySettings difficultySettings;
00047 
00048         public:
00049 
00053                 GameConfiguration();
00054 
00058                 ~GameConfiguration();
00059 };
00060 
00061 #endif

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