00001 00014 #ifndef _GAME_CONFIGURATION_H_ 00015 #define _GAME_CONFIGURATION_H_ 00016 00017 #include <string> 00018 00019 #include "difficulty_settings.h" 00020 00029 class GameConfiguration 00030 { 00031 public: 00032 00034 std::string environmentTypeId; 00035 00037 std::string avatarTypeId; 00038 00040 std::string playBoxGraphicsTypeId; 00041 00043 std::string playBoxPhysicsTypeId; 00044 00046 DifficultySettings difficultySettings; 00047 00048 public: 00049 00053 GameConfiguration(); 00054 00058 ~GameConfiguration(); 00059 }; 00060 00061 #endif