#include <scene.h>

Public Member Functions | |
| Scene (SceneConfiguration sceneConfig) | |
| Constructor. | |
| ~Scene () | |
| Destructor. | |
| virtual void | timeUpdate (float dt) |
| Timer value change event occured. | |
| void | fire () |
| Fire event. | |
Private Member Functions | |
| Scene (const Scene &) | |
| Scene & | operator= (const Scene &) |
Private Attributes | |
| SceneConfiguration | _sceneConfig |
| Scene configuration. | |
| PlayField * | _playField |
| Play field. | |
Reference object (cannot be copied).
| Scene::Scene | ( | const Scene & | ) | [private] |
| Scene::Scene | ( | SceneConfiguration | sceneConfig | ) |
| Scene::~Scene | ( | ) |
Destructor.
| virtual void Scene::timeUpdate | ( | float | dt | ) | [virtual] |
Timer value change event occured.
This method is called on each timer value change.
| [in] | dt | Time difference between the last call (delta). |
Implements TimeUpdateable.
| void Scene::fire | ( | ) |
Fire event.
This method should be called when a user has fired (by clicking a left mouse button etc.).
SceneConfiguration Scene::_sceneConfig [private] |
Scene configuration.
PlayField* Scene::_playField [private] |
Play field.
1.5.6