#include <ObjectTransferable.h>
Inheritance diagram for ObjectTransferable:

Public Member Functions | |
| ObjectTransferable (const ObjectTransferable::Config &config) | |
| Constructor - initialize whole object. | |
| virtual | ~ObjectTransferable () |
| Destructor. | |
| void | Collision (Object *collisionObject) |
| Handles collision caused by another object. | |
| virtual Object::Config * | CreateObjectConfig () const |
| Returns full object's config (allocated on the heap). | |
| virtual void | LoadFromConfig (const Object::Config &config, bool fullLoad=true) |
| Loads state (attributes etc.) from the selected config. | |
| virtual void | SetAction (const Action &newAction) |
| Sets new action. | |
| virtual void | SetDirection (const Direction &newDirection) |
| Sets a new direction. | |
| virtual const Priority & | GetPriority () const |
| Returns object's priority. | |
| virtual bool | CanAppearMoreThenOnce () const |
| Returns true if selected object can appear more then once in the container (in Matrix). | |
| virtual const string & | GetClassName () const |
| Returns object's name (class name, respectively). | |
| virtual void | ChooseNextAction () |
| Object will choose it's new action. | |
| virtual bool | IsImaginary () const |
| Some kinds of objects are only imaginary and other objects can stand or lay on it. Transferable objects aren't imaginery. | |
| virtual bool | IsEditableByUser () const |
| Returns true if the object is editable by user (e.g. via graphical window). | |
| virtual bool | IsMoveableByUser () const |
| Returns true if the object is moveable by user (e.g. moved to another place). | |
Static Public Attributes | |
| static const string | CLASS_NAME = "ObjectTransferable" |
| Name of the class. | |
Static Private Attributes | |
| static const Object::Priority | PRIORITY = 10 |
| Priority of the object. | |
| static const bool | CAN_APPEAR_MORE_THEN_ONCE = false |
| If true, object can appear more then once in the container (in Matrix). | |
Classes | |
| class | Config |
| Config object for transferable objects in the matrix. More... | |
| ObjectTransferable::ObjectTransferable | ( | const ObjectTransferable::Config & | config | ) | [inline] |
Constructor - initialize whole object.
| config | Object with neccessary information to build this object |
| virtual ObjectTransferable::~ObjectTransferable | ( | ) | [inline, virtual] |
Destructor.
| virtual bool ObjectTransferable::CanAppearMoreThenOnce | ( | ) | const [inline, virtual] |
| virtual void ObjectTransferable::ChooseNextAction | ( | ) | [inline, virtual] |
| void ObjectTransferable::Collision | ( | Object * | collisionObject | ) | [inline, virtual] |
Handles collision caused by another object.
| collisionObject | Conflicting object |
Implements Object.
| Object::Config * ObjectTransferable::CreateObjectConfig | ( | ) | const [virtual] |
| virtual const string& ObjectTransferable::GetClassName | ( | ) | const [inline, virtual] |
| virtual const Priority& ObjectTransferable::GetPriority | ( | ) | const [inline, virtual] |
| virtual bool ObjectTransferable::IsEditableByUser | ( | ) | const [inline, virtual] |
| virtual bool ObjectTransferable::IsImaginary | ( | ) | const [inline, virtual] |
Some kinds of objects are only imaginary and other objects can stand or lay on it. Transferable objects aren't imaginery.
Implements Object.
| virtual bool ObjectTransferable::IsMoveableByUser | ( | ) | const [inline, virtual] |
| void ObjectTransferable::LoadFromConfig | ( | const Object::Config & | config, | |
| bool | fullLoad = true | |||
| ) | [virtual] |
Loads state (attributes etc.) from the selected config.
| config | Object's config | |
| fullLoad | Should object load all data from the config, or only some? |
Reimplemented from Object.
| virtual void ObjectTransferable::SetAction | ( | const Action & | newAction | ) | [inline, virtual] |
Sets new action.
| newAction | New action that has to be set |
| virtual void ObjectTransferable::SetDirection | ( | const Direction & | newDirection | ) | [inline, virtual] |
const bool ObjectTransferable::CAN_APPEAR_MORE_THEN_ONCE = false [static, private] |
If true, object can appear more then once in the container (in Matrix).
const string ObjectTransferable::CLASS_NAME = "ObjectTransferable" [static] |
Name of the class.
const Object::Priority ObjectTransferable::PRIORITY = 10 [static, private] |
Priority of the object.
1.4.7